Video Game Packaging & Print Advertising

Print advertising celebrating the re-birth of Atari [Platform design]
Concept sketches for the launch of Civilization III. Civilization III is a game in which the player can create epic battles using their own timeline of history.  For the original product, a painted fresco was created (Color image).
[Concept/design and Illustration Art direction]
Civilization full-line of Packaging, POP, and Print Advertising.   These designs were truely unique in their retail placement.
Civilization Gold's high-end printing, illustration, and printing technique was the cover story of Inside Finishing magazine.
[Concept/Design and Illustration art direction]
Graphics/Structure design for the launch of Dual Masters in USA.
The packaging had to work hard at retail, since there was no advertising budget. 
[Concept/Design]
 
Dual Masters packaging and PR kit. Printing on custom holographic foil, made the final pieces unique on shelf. [Layout/Design]
Animated Superman packaging and PR kit. [Design/Illustration art direction]
 
Superman packaging for XBox.  Packaging inspiration came from classic comic books, plus illustration by a DC Comics artist [Design/Illustration art direction]
Redesign packaging project for Infogrames childrens PC games (Old packaging far right).
[Design/Illustration art direction]
Retro packaging creation for the relaunch of classic Atari games (Combat design by M. Tomiallo).
[Design/Illustration art direction]
Graphic/Structure design for the launch of NickTunes PC game.
The uniquely angled structure stood out from other PC children games.

[Design/Illustration art direction]
Tonka packaging and design sketches.
This unique PC carton featured multi-layered die-cutting for  and a die-cast toy wrapped in mylar.
[Design/Illustration art direction]
Space Race packaging and print advertising [Design/Illustration art direction]
Terminator packaging and print advertising [Design/Layout]
Castles & Catapults packaging and concept sketches [Design/Illustration art direction]
KYA packaging and concept sketches [Design/Illustration art direction]
Godzilla Packaging, Print advertising and the "Smashed" unplayable game Kiosk at retail. [Concept/Illustration art direction]
PC Gaming concept exploration. [Concept/Illustration art direction]
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